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Game Design: Theory & Practice

Autor Richard Rees Noah Falstein Ilustrat de Steve Ogden
en Limba Engleză Paperback – 31 iul 2004
This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI. The book includes in-depth interviews about game design with Sid Meier (Civilisation), Ed Logg (Asteroids), and Will Wright (SimCity). Also included is a sample game design document and detailed analysis of several games. A game is broken down into its key components so readers can understand why it is successful from a design perspective.
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Specificații

ISBN-13: 9781556229121
ISBN-10: 1556229127
Pagini: 698
Ilustrații: b/w illus
Dimensiuni: 155 x 229 x 37 mm
Greutate: 0.98 kg
Ediția:00002
Editura: WORDWARE PUB CO

Descriere

This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including game balancing, playtesting, storytelling, design documentation, fairness and consistency, and other topics.