Game Design Theory: A New Philosophy for Understanding Games
Autor Keith Burgunen Limba Engleză Paperback – 13 aug 2012
The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.
Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
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Specificații
ISBN-13: 9781466554207
ISBN-10: 1466554207
Pagini: 188
Ilustrații: 31 black & white illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.36 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1466554207
Pagini: 188
Ilustrații: 31 black & white illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.36 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Introduction. The Concept of Game. Game Design. How We Got Here. Through the Lens: Videogames. Through the Lens: Boardgames. Predictions.
Recenzii
While literature and music, for example, stand on a solid theoretical foundation, the theory of game design is much less developed. … It is possible that thought-provoking books such as this one may be just the spark required to kick start the industrial revolution of game design.
—From the Foreword by Reiner Knizia
—From the Foreword by Reiner Knizia
Notă biografică
Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.
Descriere
This work presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.