Game Engine Design and Implementation: Foundations of Game Development
Autor Alan Thornen Limba Engleză Paperback – 31 mai 2010
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Specificații
ISBN-13: 9780763784515
ISBN-10: 0763784516
Pagini: 593
Dimensiuni: 175 x 226 x 33 mm
Greutate: 0.95 kg
Editura: Jones and Bartlett Publishers, Inc
ISBN-10: 0763784516
Pagini: 593
Dimensiuni: 175 x 226 x 33 mm
Greutate: 0.95 kg
Editura: Jones and Bartlett Publishers, Inc
Descriere
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
Notă biografică
Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.