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Game Testing: All in One

Autor Charles P. Schultz, Robert Bryant
en Limba Engleză Paperback – 30 mar 2016
An updated version of the bestselling, "Game Testing All In One," this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.Features: * Covers a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Walks the reader through test design and other QA methods, using real game situations * Demonstrates methods and tools for tracking and managing game testing progress and game quality* Includes DVD with tools used for the examples in the book and also test table templates and flow diagrams * Instructors solutions to exercises, Microsoft PP slides available for use as a textbook"
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Specificații

ISBN-13: 9781942270768
ISBN-10: 1942270763
Pagini: 500
Greutate: 0.7 kg
Ediția:3
Editura: Mercury Learning & Information

Notă biografică

Schultz Charles P. :

Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents.Bryant Robert Denton :

Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas.


Cuprins

1. Two Rules of Game Testing.
2. Being a Game Tester.
3. Why Testing is Important.
4. Software Quality.
5. The Test Process.
6. Testing by the Numbers.
7. Combinatorial Testing.
8. Test Flow Diagrams.
9. Cleanroom Testing.
10. Test Trees.
11. Play Testing & Ad Hoc Testing.
12. Defect Triggers
13. Capture / Playback Testing.
Appendices.