Gamification and Industry 4.0: Gamified Smart Manufacturing: Routledge Advances in Production and Operations Management
Autor Lars Konzacken Limba Engleză Hardback – 13 noi 2024
Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place. What the industry requires are deeper kinds of gamification, comprehending the knowledge of industrial production, computer applications, game design, learning, and motivational psychology. In order to achieve this, this book offers interdisciplinary expertise from such fields as psychology, management, software engineering, information science, game studies, and industrial production and innovation. The concept of industry 4.0 and different types of gamifications are discussed in relation to motivation and learning. The book also examines cybersecurity of gamified systems and the potential risks any changes made to digital devices and industrial control systems may cause.
This unique book will be of value to researchers, academics and upper-level students across various fields but in particular management and organization studies, production and manufacturing as well as technology and innovation management.
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Specificații
ISBN-13: 9781032524795
ISBN-10: 1032524790
Pagini: 102
Ilustrații: 4
Dimensiuni: 138 x 216 x 14 mm
Greutate: 0.29 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Production and Operations Management
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032524790
Pagini: 102
Ilustrații: 4
Dimensiuni: 138 x 216 x 14 mm
Greutate: 0.29 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Production and Operations Management
Locul publicării:Oxford, United Kingdom
Public țintă
PostgraduateCuprins
Introduction 1. Gamification 2. Industry 4.0 and Smart Manufacturing 3. Gamification types for industrial work 4. Designing gamification for industrial purposes Conclusion
Notă biografică
Lars Konzack is associate professor in Information Studies at the Department of Communication (COMM) at the University of Copenhagen (UCPH). Konzack has an MA in Information Science and a Ph.D. in educational games from Aarhus University. Co-founder of the game developing academy DADIU. His fields of interest are gamification, ludology, imaginary worlds, and digital culture. Konzack has published essays on themes like educational games, role-playing games, video games, and geek culture.
Lars Konzack is the research leader of the AGAVE project, which is a project about gamification of industrial production processes. AGAVE is funded by Innovation Fund Denmark, and it is a collaboration between University of Copenhagen, Aalborg University, Novo Nordisk, and BioLean.
Lars Konzack is the research leader of the AGAVE project, which is a project about gamification of industrial production processes. AGAVE is funded by Innovation Fund Denmark, and it is a collaboration between University of Copenhagen, Aalborg University, Novo Nordisk, and BioLean.
Descriere
Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place.