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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Editat de J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler
en Limba Engleză Paperback – 28 feb 2006
Perhaps the fastest growing facet of American popular culture, thevideo game industry is Hollywood's premier rival in the entertainmentbusiness. But stacks of new releases for gaming enthusiasts meanmore than just boom season for a burgeoning industry. Since tabletopfantasy role-playing games emerged in the 1970s, fantasy gaming hasmade a unique contribution to popular culture and perceptions of socialrealities in America. This book presents the most current research infantasy games and examines the cultural and constructionistdimensions of fantasy gaming as a leisure activity.
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Specificații

ISBN-13: 9780786424368
ISBN-10: 0786424362
Pagini: 224
Dimensiuni: 154 x 229 x 14 mm
Greutate: 0.32 kg
Editura: McFarland & Company

Notă biografică

J. Patrick Williams is an assistant professor of Sociology at Arkansas State University. Sean Q. Hendricks is a lecturer and research consultant at the University of Georgia. W. Keith Winkler studied Anthropology and English at Emory University and International Business at Georgia State University. He is an adjunct faculty member at Murray State University in Kentucky.