Gamish: A Graphic History of Gaming
Autor Edward Rossen Limba Engleză Hardback – 4 noi 2020
*Shortlisted for the British Book Design and Production Award for Graphic Novels*
'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman
A thrilling illustrated journey through the history of video games and what they really mean to us
Pac-Man. Mario. Minecraft. Doom.
Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?
This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
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Specificații
ISBN-10: 1846149487
Pagini: 208
Dimensiuni: 170 x 235 x 20 mm
Greutate: 0.63 kg
Editura: Penguin Books
Colecția Particular Books
Locul publicării:London, United Kingdom
Notă biografică
Recenzii
Fascinating, revealing and thoughtful... Ross constructs loving, pastel-coloured visual narrative around titles such as Metroid, Doom and Papers Please, exploring not just the timeline of games but also the culture that makes and consumes them
A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games.For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction
A very fast paced and entertaining read
Gamishiswarm, it has a sense of fun and humour and importantly it has a lot of optimismfor the media and for the way it can empower all sorts of people (the book takes pains to include a lot of diversity in the characters we see, which again I appreciated greatly), and right now that feels like a wonderful, uplifting notion to leave the readers on
I'm adding non-fiction comic bookGamishto my Christmas list. It's a graphical history of gaming, with an emphasis less on the technological beats of the last 40 years, and more on the games themselves and the culture surrounding them