Get Into Game Dev: Tech Interview Tactics
Autor Matthew Venturesen Limba Engleză Paperback – 12 mar 2025
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
- Includes an extensive set of practice questions taken from interviews of leading game development studios.
- Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
- Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
- Uses a variety of mnemonics to assist readers in memorizing subject matter.
- Provides example worked solutions for readers to compare against their own problem-solving approaches.
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Specificații
ISBN-13: 9781032933597
ISBN-10: 1032933593
Pagini: 176
Ilustrații: 106
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032933593
Pagini: 176
Ilustrații: 106
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional ReferenceCuprins
Chapter 01 Introduction
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths – Vectors
Chapter 08 Maths – Matrices
Chapter 09 Maths – Rotations
Chapter 10 Maths – Planes
Chapter 11 Maths – Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths – Vectors
Chapter 08 Maths – Matrices
Chapter 09 Maths – Rotations
Chapter 10 Maths – Planes
Chapter 11 Maths – Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index
Notă biografică
Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.
Descriere
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.