Governing Social Virtual Reality: Preparing for the Content, Conduct and Design Challenges of Immersive Social Media
Autor Joanne E. Gray, Marcus Carter, Ben Eglistonen Limba Engleză Hardback – 6 sep 2024
Preț: 261.78 lei
Nou
Puncte Express: 393
Preț estimativ în valută:
50.10€ • 51.98$ • 41.87£
50.10€ • 51.98$ • 41.87£
Carte tipărită la comandă
Livrare economică 14-20 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783031618307
ISBN-10: 3031618300
Pagini: 156
Ilustrații: Approx. 155 p.
Dimensiuni: 148 x 210 mm
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Palgrave Macmillan
Locul publicării:Cham, Switzerland
ISBN-10: 3031618300
Pagini: 156
Ilustrații: Approx. 155 p.
Dimensiuni: 148 x 210 mm
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Palgrave Macmillan
Locul publicării:Cham, Switzerland
Cuprins
Part I: What needs governing?.- Chapter 1: Introduction.- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation.- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures.- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms.- Part II: How do we govern?.- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR.- Chapter 6: Trust and Safety in Social VR: Current Industry Practices.- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance.- Chapter 8: Conclusion.
Notă biografică
Dr Joanne E. Gray is a Lecturer in Digital Cultures, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet.
Dr Marcus Carter is a Professor of Human-Computer Interaction and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’.
Dr Ben Egliston is a Lecturer in Digital Cultures and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’.
Dr Marcus Carter is a Professor of Human-Computer Interaction and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’.
Dr Ben Egliston is a Lecturer in Digital Cultures and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’.
Textul de pe ultima copertă
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users’ rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all.
Dr Joanne E. Gray is a Lecturer in Digital Cultures, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet.
Dr Marcus Carter is a Professor of Human-Computer Interaction and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’.
Dr Ben Egliston is a Lecturer in Digital Cultures and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’.
Dr Joanne E. Gray is a Lecturer in Digital Cultures, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet.
Dr Marcus Carter is a Professor of Human-Computer Interaction and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’.
Dr Ben Egliston is a Lecturer in Digital Cultures and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’.
Caracteristici
Provides comprehensive analysis of social VR governance Authors bring a unique interdisciplinary approach to VR policy and governance Draws on new and original data including a major industry funded project on trust and safety in VR