Cantitate/Preț
Produs

GPGPU Programming for Games and Science

Autor David H. Eberly
en Limba Engleză Paperback – 30 sep 2020
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11


GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:







  • Robustness


  • Accuracy


  • Speed


  • Quality source code that is easily maintained, reusable, and readable




The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming.




The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD.




The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU.




The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics.


Web Resource
Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.
Citește tot Restrânge

Preț: 31179 lei

Preț vechi: 35348 lei
-12% Nou

Puncte Express: 468

Preț estimativ în valută:
5969 6502$ 5007£

Carte tipărită la comandă

Livrare economică 19 decembrie 24 - 02 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780367659097
ISBN-10: 0367659093
Pagini: 472
Dimensiuni: 235 x 191 x 22 mm
Greutate: 0.87 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins

Introduction. CPU Computing. SIMD Computing. GPU Computing. Practical Matters. Linear and Affine Algebra. Sample Applications. Bibliography.

Descriere

This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core