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GPU Pro 360 Guide to 3D Engine Design

Autor Wolfgang Engel
en Limba Engleză Paperback – 19 noi 2018
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
  • Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in rapidly evolving field of real-time rendering
  • Takes practical approach that helps graphics programmers solve their daily challenges
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Specificații

ISBN-13: 9780815390756
ISBN-10: 0815390750
Pagini: 388
Dimensiuni: 191 x 235 x 20 mm
Greutate: 0.81 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

1. Optimizing a 3D UI Engine for Mobile Devices  3. Post-Processing Effects on Mobile Devices  4. Shader-Based Water Effects  5. Realtistic Real-Time Skin Rendering on Mobile  6. Deferred Rendering Teniques on Mobile Devices 7. Bandwidth Efficient Graphics with ARM Mali GPUs  8. Efficient Morph Target Animation Using Open GL ES 3.0 9. Tiled Deferred Blending  10. Adaptable Scalable Texture Compression  11. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs  12. Hybrid Ray Tracing on a Power VR GPU  13. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0  14. Animated aracters with Shell Fur for Mobile Devices  15. High Dynamic Range Computational Photography on Mobile GPUs  16. Efficient Soft Shadows Based on Static Local Cubemap  17. Physically-Based Deferred Shading on Mobile

Descriere

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges.