GPU Pro 360 Guide to 3D Engine Design
Autor Wolfgang Engelen Limba Engleză Paperback – 19 noi 2018
Key Features:
- Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
- Covers specific challenges involved in creating games on various platforms
- Explores the latest developments in rapidly evolving field of real-time rendering
- Takes practical approach that helps graphics programmers solve their daily challenges
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Specificații
ISBN-13: 9780815390756
ISBN-10: 0815390750
Pagini: 388
Dimensiuni: 191 x 235 x 20 mm
Greutate: 0.81 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 0815390750
Pagini: 388
Dimensiuni: 191 x 235 x 20 mm
Greutate: 0.81 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
1. Optimizing a 3D UI Engine for Mobile Devices 3. Post-Processing Effects on Mobile Devices 4. Shader-Based Water Effects 5. Realtistic Real-Time Skin Rendering on Mobile 6. Deferred Rendering Teniques on Mobile Devices 7. Bandwidth Efficient Graphics with ARM Mali GPUs 8. Efficient Morph Target Animation Using Open GL ES 3.0 9. Tiled Deferred Blending 10. Adaptable Scalable Texture Compression 11. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs 12. Hybrid Ray Tracing on a Power VR GPU 13. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0 14. Animated aracters with Shell Fur for Mobile Devices 15. High Dynamic Range Computational Photography on Mobile GPUs 16. Efficient Soft Shadows Based on Static Local Cubemap 17. Physically-Based Deferred Shading on Mobile
Descriere
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges.