GPU Pro 360 Guide to Rendering
Autor Wolfgang Engelen Limba Engleză Paperback – 5 iul 2018
Key Features:
- Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
- Covers specific challenges involved in creating games on various platforms
- Explores the latest developments in the rapidly evolving field of real-time rendering
- Takes a practical approach that helps graphics programmers solve their daily challenges
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Specificații
ISBN-13: 9780815365501
ISBN-10: 0815365500
Pagini: 588
Dimensiuni: 191 x 235 x 27 mm
Greutate: 1.23 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 0815365500
Pagini: 588
Dimensiuni: 191 x 235 x 27 mm
Greutate: 1.23 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Ch 1 Fast Conventiona lShadow Filtering; Ch 2 Hybrid Min / Max Plane-Based Shadow Maps; Ch 3 Shadow Mapping for Omnidirectioanl Light Using Tetrahedron Mapping; Ch 4 Screen Space Soft Shaddow; Ch 5 Variance Shadow Maps Light- Bleeding Reduction Tricks; Ch 6 Fast Soft Shadows via Adaptive Shadow Maps Ch 7 Adaptive Volumetric Shadowe Maps; Ch 8 Fast Soft Shadows with Temporal Coherence; Ch 9 Mipmapped Screen-Space Soft Shadows; Ch 10 Efficient Online Visability for Shadow Maps; Ch 11 Depth Rejected Gobo Shadows; Ch 12 Real-Time Deep Shadow Maps; Ch 13 Practical Screen-Space Soft Shadows; Ch 14 Tile-Based Omnidirectional Shadows; Ch 15 Shadow Map Silhouette Revectorization
Descriere
This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.