Cantitate/Preț
Produs

GPU Pro 5: Advanced Rendering Techniques

Editat de Wolfgang Engel
en Limba Engleză Hardback – 20 mai 2014
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.
In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.
Citește tot Restrânge

Preț: 60062 lei

Preț vechi: 97007 lei
-38% Nou

Puncte Express: 901

Preț estimativ în valută:
11495 12127$ 9579£

Carte tipărită la comandă

Livrare economică 02-16 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781482208634
ISBN-10: 1482208636
Pagini: 524
Ilustrații: 234 colour illustrations, 36 black & white tables
Dimensiuni: 191 x 235 x 28 mm
Greutate: 1.25 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Cuprins

Rendering. Lighting and Shading. Image Space. Mobile Devices. 3D Engine Design. Compute.

Descriere

In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. A high-quality collection of cutting-edge techniques for advanced GPU programming, the book presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.