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Handbook of Digital Games

Autor MC Angelides
en Limba Engleză Hardback – 8 mai 2014
A thorough discussion of the present and future of digital gaming People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development. A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including: * Player experience and immersion, including emotion * Automatic content generation and storytelling techniques * Collaboration and social information exchange * Game aesthetics * Simulation of game play and crowds * Collision detection * Networking issues such as synchronization The book also includes retrospective and ontological examinations of gaming, as well as discussions about mobile game play, spatial game structures, and education-centric gaming. In-game advertising, gender stereotyping, and independent game production are also considered. The Handbook of Digital Games is a robust compilation of the latest information across the entire industry, and a major resource for any gaming professional.
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Specificații

ISBN-13: 9781118328033
ISBN-10: 1118328035
Pagini: 784
Dimensiuni: 164 x 235 x 46 mm
Greutate: 1.18 kg
Editura: Wiley
Locul publicării:Hoboken, United States

Public țintă

  • Digital game designers, developers and researchers
  • Researchers and developers in animation, 2D/3D graphics, artificial intelligence, human–computer interaction, multimedia databases, ubiquitous computing, network technologies, arts, social sciences, and the humanities

Cuprins


Notă biografică

MARIOS C. ANGELIDES, PhD, is a Professor of Computing in the School of Engineering and Design at Brunel University, UK, a Chartered Fellow of the British Computer Society, and a Chartered Engineer. He holds a BSc and a PhD, both from the London School of Economics (LSE). HARRY AGIUS, PhD, is a Senior Lecturer in Computing in the School of Engineering and Design at Brunel University, UK, and a Fellow of the British Computer Society. He holds a BSc in Computing and Information Systems, an MSc in Analysis, Design and Management of Information Systems, and a PhD in Multimedia Systems, all from the London School of Economics (LSE).

Descriere

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.