Hands-On Augmented Reality Development with Meta Spark Studio: A Beginner’s Guide
Autor Jaleh Afsharen Limba Engleză Paperback – 3 iun 2023
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner’s guide to AR development focuses on practical, project-based learning — no prior coding or design experience is required.
You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.
Using that foundational knowledge, you’ll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You’ll also learn how to create an entire AR game, including animations and scoring.
Along the way, you’ll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you’ll become familiar with the ways to publish and share these creations with others.
With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will:
• Create a face tracking project that reacts to facial expressions
• Build a target tracking project that responds to images in the real world
• Develop a complete AR game with animations and scoring
• Customize project templates with alternative assets and parameters
• Understand how to package these effects for official publishing through social media platforms
Who is this book for:
This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
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Specificații
ISBN-13: 9781484294666
ISBN-10: 1484294661
Pagini: 219
Ilustrații: XVII, 219 p. 164 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.37 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484294661
Pagini: 219
Ilustrații: XVII, 219 p. 164 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.37 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.
Notă biografică
Jaleh Afshar is a designer who has built digital experiences across various industries and platforms, including mobile, web, wearables, voice, and emerging technologies. Currently a Product Design Director at Meta, she has taught courses, led workshops, and published on augmented reality.
Textul de pe ultima copertă
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner’s guide to AR development focuses on practical, project-based learning — no prior coding or design experience is required.
You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.
Using that foundational knowledge, you’ll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You’ll also learn how to create an entire AR game, including animations and scoring.
Along the way, you’ll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you’ll become familiar with the ways to publish and share these creations with others.
With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will:
• Create a face tracking project that reacts to facial expressions
• Build a target tracking project that responds to images in the real world
• Develop a complete AR game with animations and scoring
• Customize project templates with alternative assets and parameters
• Understand how to package these effects for official publishing through social media platforms
Caracteristici
Create AR apps that can be immediately demonstrated on a smartphone and instantly shared Projects are specifically designed for ease of customization so that readers can easily tailor AR apps No coding or design experience needed to understand and follow the book