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History in Games – Contingencies of an Authentic Past: Studies of Digital Media Culture

Autor Martin Lorber, Felix Zimmermann
en Limba Engleză Paperback – 19 dec 2021
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
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Specificații

ISBN-13: 9783837654202
ISBN-10: 3837654206
Pagini: 284
Dimensiuni: 147 x 226 x 15 mm
Greutate: 0.38 kg
Editura: Columbia University Press
Seria Studies of Digital Media Culture


Notă biografică

Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne.

Felix Zimmermann (M.A.) is a doctoral candidate at the a.r.t.e.s. Graduate School for the Humanities Cologne. His research focuses on experience-based engagements with the past and especially on the atmospheric potential of digital games and its implications for questions of authenticity. He is a member of the group "Geschichtswissenschaft und Digitale Spiele" (AKGWDS).