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Holistic Mobile Game Development with Unity

Autor Penny de Byl
en Limba Engleză Hardback – 26 iul 2017
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android GamesMaster mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl�s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more.Design principles, art, and programming in unison � the one-stop shop for indie developers requiring interdisciplinary skills in their small teams.An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts.A portfolio of royalty free reusable game mechanics and assets.Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
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Specificații

ISBN-13: 9781138428379
ISBN-10: 113842837X
Pagini: 576
Dimensiuni: 189 x 246 x 36 mm
Greutate: 1.23 kg
Ediția:1
Editura: CRC Press
Colecția Routledge

Public țintă

Professional Practice & Development

Notă biografică

Penny de Byl is a professor of games and multimedia in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.

Cuprins

Preface Chapter 1: Getting Started Chapter 2: Procedural Literacy Chapter 3: Art Asset Creation and Use Chapter 4: Mobile Game Interfaces Chapter 5: Learning from the Masters Chapter 6: Multiplayer Experiences Chapter 7: Plugins Chapter 8: Publishing Index

Descriere

With the rise of "design and build" many more organisations are having to undertake design work; new project organisational structures are developing and many people are migrating into new roles. As a result of these changing times it is more important than ever that we understand that design work needs managed in a different way to many other construction operations. Planning and Monitoring of Design Work describes how to plan and control the progress of design work in the construction industry. It considers how the input of different design specialists should be integrated, from inception to site operations, to meet cost, time and quality objectives.  The book provides a practical guide to the methodologies for the better planning of construction projects, and explains how planning and monitoring can help a construction organisation obtain good quality design information for tendering and construction purposes.