House
Autor Frank E. Peretti, Ted Dekkeren Limba Engleză Paperback – 4 mar 2007
Frank Peretti and Ted Dekker—two of the most acclaimed writers of supernatural thrillers—have joined forces for the first time to craft a story unlike any you've ever read. Enter House—where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in.
The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman—or worse—could have written. Rules that make no sense yet must be followed.
One game. Seven players. Three rules. Game ends at dawn.
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Specificații
ISBN-13: 9781595541567
ISBN-10: 159554156X
Pagini: 400
Dimensiuni: 141 x 212 x 39 mm
Greutate: 0.37 kg
Editura: Thomas Nelson
Colecția Thomas Nelson
Locul publicării:Nashville, United States
ISBN-10: 159554156X
Pagini: 400
Dimensiuni: 141 x 212 x 39 mm
Greutate: 0.37 kg
Editura: Thomas Nelson
Colecția Thomas Nelson
Locul publicării:Nashville, United States
Descriere
A mind-bending supernatural thriller from the creators of This Present Darkness and Saint.
Frank Peretti and Ted Dekker—two of the most acclaimed writers of supernatural thrillers—have joined forces for the first time to craft a story unlike any you've ever read. Enter House—where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in.
The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman—or worse—could have written. Rules that make no sense yet must be followed.
One game. Seven players. Three rules. Game ends at dawn.
Frank Peretti and Ted Dekker—two of the most acclaimed writers of supernatural thrillers—have joined forces for the first time to craft a story unlike any you've ever read. Enter House—where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in.
The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman—or worse—could have written. Rules that make no sense yet must be followed.
One game. Seven players. Three rules. Game ends at dawn.