How to Cheat in Unity 5: Tips and Tricks for Game Development
Autor Alan Thornen Limba Engleză Paperback – 21 iul 2015
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.
- Learn bite-sized tips and tricks for effective Unity workflows
- Become a more powerful Unity user through interface customization
- Enhance your productivity with rendering tricks, better scene organization and more
- Better understand Unity asset and import workflows
- Learn techniques to save you time and money during development
Preț: 265.05 lei
Preț vechi: 360.83 lei
-27% Nou
Puncte Express: 398
Preț estimativ în valută:
50.73€ • 52.76$ • 42.51£
50.73€ • 52.76$ • 42.51£
Carte tipărită la comandă
Livrare economică 13-27 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781138802940
ISBN-10: 1138802948
Pagini: 296
Ilustrații: 314 Halftones, color
Dimensiuni: 189 x 246 x 17 mm
Greutate: 0.75 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
ISBN-10: 1138802948
Pagini: 296
Ilustrații: 314 Halftones, color
Dimensiuni: 189 x 246 x 17 mm
Greutate: 0.75 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentCuprins
Introduction
Chapter 1: Editor Cheats
Chapter 2: Asset & Importing Cheats
Chapter 3: Scene, Component and GameObject Cheats
Chapter 4: Animation and Time
Chapter 5: Persistence and Accessibility
Chapter 6: Cameras, Rendering and Lighting
Chapter 7: Coding & MonoDevelop Tricks
Chapter 8: Performance and Optimization
Chapter 9: Physics, Collisions and Path-Finding
Chapter 10: Debugging and Building
Index
Chapter 1: Editor Cheats
Chapter 2: Asset & Importing Cheats
Chapter 3: Scene, Component and GameObject Cheats
Chapter 4: Animation and Time
Chapter 5: Persistence and Accessibility
Chapter 6: Cameras, Rendering and Lighting
Chapter 7: Coding & MonoDevelop Tricks
Chapter 8: Performance and Optimization
Chapter 9: Physics, Collisions and Path-Finding
Chapter 10: Debugging and Building
Index
Notă biografică
Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok . He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals , Master Unity Scripting and UDK Game Development . More information on Alan Thorn can be found at his website: http://www.alanthorn.net
Descriere
Looking to become more efficient using Unity? This valuable book takes a no-nonsense approach to help you achieve that goal with Unity 5. Geared towards the intermediate user audience, HTC in Unity 5 provides content beyond that of an introductory book, which allows the reader to work more effectively and efficiently in Unity. Packed full easy-to-follow methods to get the most from Unity, this book explores features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, visit the website at www.alanthorn.net, to download the book's companion files and watch bonus tutorial video content.