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Into the Realm of Oberon: An Introduction to Programming and the Oberon-2 Programming Language

Autor Eric W. Nikitin
en Limba Engleză Paperback – 30 sep 2011
i.I Who Should Use This Book? Despite all that has been written about programming languages, there seems to be a no­ ticeable weakness-a scarcity of good material for beginners. Beginners could be those who would like to learn how to prbgram, but have never done it before. Or beginners could be those new to a particular programming language. Many programming language books and tutorials seem to assume that the reader has some prior experience, or that there is some sort of instructor present who can explain all the details that the tutorial leaves out. This book, however, is written with the intention of making the learning experience for novices as painless as possible. I have tried to keep my assumptions about prior knowledge to a minimum-although, as with anything, some assumptions need to be made. I do assume that the reader has minimal knowledge about how to use a computer (typing in text, selecting menu items-that sort of thing). This book is not just for those who have never programmed, but also for program­ mers new to the Algol/Pascal "family" of languages. Since many general concepts are foreign to those fluent in other programming languages, and problems are often ap­ proached in a different manner, even experienced programmers might want a basic and straightforward explanation of language structures.
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Specificații

ISBN-13: 9781461274919
ISBN-10: 1461274915
Pagini: 216
Ilustrații: XII, 200 p.
Dimensiuni: 170 x 244 x 11 mm
Greutate: 0.35 kg
Ediția:1998
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States

Public țintă

Lower undergraduate

Cuprins

i.1 Who Should Use This Book?.- i.2 What Is Programming?.- i.3 Why Oberon?.- i.4 Where to Begin.- I Procedures.- 1 Using Procedures.- 2 Values and Type.- 3 Writing Procedures.- 4 Variables and Changing Values.- 5 Using Modules.- 6 Expressions and Function Procedures.- 7 The FOR Statement.- 8 The IF Statement.- 9 Other Looping Statements.- 10 The CASE Statement.- II Types.- 11 Working with Types.- 12 Array Types.- 13 Record Types.- 14 Extending Record Types.- 15 Pointer Types.- 16 Uses of Pointers.- 17 Sets.- III Type-bound Procedures.- 18 Objects.- 19 Type-bound Procedures.- 20 Additional Topics.- References.