Introduction to 3D Game Engine Design Using DirectX 9 and C#
Autor Marshall Harrisonen Limba Engleză Paperback – 22 aug 2003
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Specificații
ISBN-13: 9781590590812
ISBN-10: 1590590813
Pagini: 428
Ilustrații: XVIII, 424 p. 18 illus.
Dimensiuni: 178 x 235 x 22 mm
Greutate: 0.81 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590590813
Pagini: 428
Ilustrații: XVIII, 424 p. 18 illus.
Dimensiuni: 178 x 235 x 22 mm
Greutate: 0.81 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Professional/practitionerCuprins
1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.
Notă biografică
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
Caracteristici
Shows how to use DirectX from C# - the new language for the .NET platform Focuses on programmers using DirectX instead of trying to teach DirectX Targets the premier platform for game/3D high performance graphics on Windows Includes supplementary material: sn.pub/extras