Cantitate/Preț
Produs

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Autor Marshall Harrison
en Limba Engleză Paperback – 22 aug 2003

Preț: 22233 lei

Preț vechi: 27791 lei
-20% Nou

Puncte Express: 333

Preț estimativ în valută:
4255 4489$ 3546£

Carte disponibilă

Livrare economică 12-26 decembrie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781590590812
ISBN-10: 1590590813
Pagini: 428
Ilustrații: XVIII, 424 p. 18 illus.
Dimensiuni: 178 x 235 x 22 mm
Greutate: 0.81 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Public țintă

Professional/practitioner

Cuprins

1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.

Notă biografică

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Caracteristici

Shows how to use DirectX from C# - the new language for the .NET platform Focuses on programmers using DirectX instead of trying to teach DirectX Targets the premier platform for game/3D high performance graphics on Windows Includes supplementary material: sn.pub/extras