Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Autor Gianpiero Moiolien Limba Engleză Paperback – 3 mar 2022
- Create objects and architectural buildings with different techniques of 3D modeling
- Master creating an environment for your objects and how to light them
- Determine how to create node materials and assign them to your Blender objects
- Pick up UV unwrapping and texture painting
- Get closer to painting and drawing in Blender
- Render your scenes and create stunning videos
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Specificații
ISBN-10: 1484279530
Pagini: 300
Ilustrații: XVII, 466 p. 263 illus., 260 illus. in color.
Dimensiuni: 178 x 254 x 31 mm
Greutate: 0.91 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Introducing Blender 3.0
• Start to understand the new real-time renderer
Chapter 4: Materials, Lighting, and World Settings
• The Eevee Rendering Engine
- Deepening compositing techniques
Notă biografică
Gianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008.Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.
Textul de pe ultima copertă
- Create objects and architectural buildings with different techniques of 3D modeling
- Master creating an environment for your objects and how to light them
- Determine how to create node materials and assign them to your Blender objects
- Pick up UV unwrapping and texture painting
- Get closer to painting and drawing in Blender
- Render your scenes and create stunning videos
Caracteristici
A complete guide to understanding how to move in the latest Blender interface
Includes introduction to other open source software that can be used with Blender
Descriere
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
- Create objects and architectural buildings with different techniques of 3D modeling
- Master creating an environment for your objects and how to light them
- Determine how to create node materials and assign them to your Blender objects
- Pick up UV unwrapping and texture painting
- Get closer to painting and drawing in Blender
- Render your scenes and create stunning videos