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Introduction to Computer Graphics with OpenGL ES

Autor JungHyun Han
en Limba Engleză Paperback – 31 mar 2021
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.


Key Features:







  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces







  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics







  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed







  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
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Specificații

ISBN-13: 9780367781187
ISBN-10: 0367781182
Pagini: 340
Dimensiuni: 156 x 234 mm
Greutate: 0.48 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins



PART I – Basics of Computer Graphics. Chapter 1. Polygon Models. Chapter 2. Spaces and Transforms. Chapter 3. Vertex Processing. Chapter 4. Pixel Processing. Chapter 5. Real-time Global Illumination. Chapter 6. Texturing. Chapter 7. Animation. PART II – Advanced Topics. Chapter 8. Advanced Texturing. Chapter 9. Physics-based Simulation: Collision Detection. Chapter 10. Physics-based Simulation: Collision Resolution. Chapetr 11. Advanced Animation. Chapter 12. Curves and Surfaces.

Descriere

This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.