Cantitate/Preț
Produs

Introduction to Java Programming, Brief Version

Autor Y. Daniel Liang
en Limba Engleză Paperback – 30 apr 2010
Introduction to Java Programming, Brief, 8e consists of the first 20 chapters from the Comprehensive version of Introduction to Java Programming. It introduces fundamentals of programming, problem-solving, object-oriented programming, and GUI programming. The Brief version is suitable for a CS1 course.

Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming.  Liang’s approach includes application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Eighth Edition, only standard classes are used.
Citește tot Restrânge

Preț: 36745 lei

Preț vechi: 45931 lei
-20% Nou

Puncte Express: 551

Preț estimativ în valută:
7033 7248$ 5938£

Carte indisponibilă temporar

Doresc să fiu notificat când acest titlu va fi disponibil:

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780132473118
ISBN-10: 0132473119
Pagini: 755
Dimensiuni: 204 x 252 x 30 mm
Greutate: 1.34 kg
Ediția:Nouă
Editura: Prentice-Hall
Locul publicării:Upper Saddle River, United States

Cuprins

Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Single-Dimensional Arrays
Chapter 7 Multidimensional Arrays
Chapter 8 Objects and Classes
Chapter 9 Strings and Text I/O
Chapter 10 Thinking in Objects
Chapter 11 Inheritance and Polymorphism
Chapter 12 GUI Basics
Chapter 13 Exception Handling
Chapter 14 Abstract Classes and Interfaces
Chapter 15 Graphics
Chapter 16 Event-Driven Programming
Chapter 17 Creating Graphical User Interfaces
Chapter 18 Applets and Multimedia
Chapter 19 Binary I/O
Chapter 20 Recursion

Recenzii

“All the topics and concepts are clearly explained with examples and tips to remember with side texts.” — Syed Riaz Ahmed, North Georgia College and State University

“The first, best feature of this text is the rich set of clear example code provided — which are located in concise textual explanations well-suited for the modern undergraduate. In addition, the wide coverage of material makes this book suitable for several courses. For an undergraduate student, it is a true “keeper”.” — Frank Ducrest, University of Louisiana — Lafayette

“One book [Liang] for ALL Java courses.” — Maureen Opkins, California State University — Long Beach

“The thorough nature of this text [Liang] should be stressed; it has utility as a reference far after the course is over.” — Dale Parson, Kutztown University of Pennsylvania

“The interactive and animated online support for this text [Liang] will help students realize how Java syntax evolves into a Java program, which, in turn, executes.” — Barbara Guillott, Louisiana State University

Notă biografică

Dr. Liang earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award.

Dr. Liang was trained in theoretical computer science. He was active in graph algorithms from 1990 to 1995 and published more than ten papers in several established journals such as SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. Since 1996, he has devoted to writing texts and published more than thirty books with Prentice Hall. His popular computer science texts are widely adopted in the world.

Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.

Textul de pe ultima copertă

CourseSmart
Save money. Lighten your backpack. Access your textbooks anytime, from anywhere.

This title is available as an eTextbook from CourseSmart. Purchase your assigned textbook as a CourseSmart eTextbook, and stop lugging books around campus! You can also access CourseSmart eTextbooks from your iPhone.

Instructors, request your exam copies online and get instant access. Learn more at coursesmart.com.

Caracteristici

  • Unified Modeling Language graphical notations throughout – Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.
  • Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) – Replaces pure mathematical examples such as computing deviations and matrix multiplications.
  • Superior pedagogical design – Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-tests.
  • The most extensive instructor support package available – Includes interactive and animated slides (Java code can be compiled within the PowerPoint slide), TestGen testbank (with over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.
  • Case studies – Offer additional examples for learning the fundamentals of programming, such as writing loops.
  • Carefully chosen, easy-to-follow, representative examples – Includes: description of the example, source code, sample run, and example review.
  • Notes and tips throughout – Offer valuable advice and insight on important aspects of program development.
  • Sample exams – Include multiple-choice questions, correct programming errors, trace programs, and write programs.
  • Supplemental exercises with solutions – Give instructors more options when assigning homework or writing exams.
  • VideoNotes – VideoNotes are step-by-step video tutorials that illustrate the programming concepts presented in the textbook. Students can use VideoNotes to reinforce lecture/lab teachings and when instructors and TAs are not available. Students can see additional examples of key topics, and view the entire programming and problem-solving process whenever they need help. View a sample VideoNote.
  • CourseConnect Online Java Programming course ¿
    SUPPLEMENTS
    ¿*Note: Supplements will only cover up to Chapter 20 as this is the Brief edition
    ¿

Caracteristici noi

Updates to the 8e include:

  • Complete Revision — This edition is completely revised in every detail to enhance clarity, presentation, content, examples, and exercises.
  • New Problems — The book provides 20% new problems for examples and exercises to motivate and stimulate student interest in programming.
  • Early Console Input — Console input was covered at the end of Chapter 2 in the previous edition. The new edition introduces console input early in Chapter 2 so that students can write interactive programs early.
  • Hand Trace Box — The hand trace box is added for many programs in early chapters so that students can see how a program is executed.
  • Multidimensional Arrays — Single-dimensional arrays and multidimensional arrays are covered in two chapters to give instructors the flexibility to cover multidimensional arrays later.
  • Sudoku Problem Simplified — The case study for the Sudoku problem has been moved to the companion Website. A more pedagogically effective simple version of the Sudoku problem is presented in the textbook instead.
  • Basic GUI Earlier — The design of the API for Java GUI programming is an excellent example of how the object-oriented principle is applied. Students learn better with concrete and visual examples. So basic GUI is moved before introducing abstract classes and interfaces. You can however still choose to cover abstract classes and interfaces before GUI.
  • Exception Handling Earlier — Exception handling is covered before abstract classes and interfaces. You can however still choose to cover exception handling later.
  • Design Guidelines — Chapter 12, “Object-Oriented Design and Patterns,” in the previous edition is deleted. The design guidelines and patterns are now spread in several chapters so these topics can be covered in appropriate context.