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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

Autor Thomas Lucka
en Limba Engleză Hardback – 20 dec 2019
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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Specificații

ISBN-13: 9781138427747
ISBN-10: 1138427748
Pagini: 394
Dimensiuni: 191 x 235 x 21 mm
Greutate: 0.89 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

Preface -- 1. Introduction— Let There Be ... Games! -- 2. The Basics— How Does It All Work? -- 3. Game Development From 0 to 60 in No Time Flat -- 4. Making Connections: Multiplayer Games with Game Kit and Game Center -- 5. OpenGL ES: Turbocharged! -- 6. The Third Dimension 3D Games -- 7. On the Trail of Angry Birds— Physics Engine Box2D -- 8. The GLKit Framework— OpenGL ES Made Easy -- 9. Complete Control: Game Sounds with OpenAL -- 10. Waiting to Be a Millionaire -- Bibliography -- Index.

Descriere

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.