iOS Game Programming with Xcode and Cocos2d
Autor Justin Dikeen Limba Engleză Hardback – 26 iul 2017
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Specificații
ISBN-13: 9781138428317
ISBN-10: 1138428310
Pagini: 504
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138428310
Pagini: 504
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentNotă biografică
Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.
Cuprins
Chapter 1: The Hardest Part: StartingChapter 2: Objective-C BasicsChapter 3: Cocos2d BasicsChapter 4: Create Your Own ClassChapter 5: Collisions, Touches & GesturesChapter 6: Accelerometer and ActionsChapter 7: Animation & Particle FXChapter 8: Menus, Sounds, Scenes & TextChapter 9: Game StructureChapter 10: Extending Cocos2dChapter 11: The Back
Descriere
This book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven‘t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.