Learn Adobe After Effects CC for Visual Effects and Motion Graphics
Autor Conrad Chavez, Joe Dockeryen Limba Engleză Paperback – 13 iun 2019
Written by an instructor with classroom teaching experience, the book covers all of the objectives of the latest Adobe After Effects CC Adobe Certified Associate Exam.
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Specificații
ISBN-13: 9780135426036
ISBN-10: 0135426030
Pagini: 320
Dimensiuni: 190 x 232 x 17 mm
Greutate: 0.64 kg
Editura: Pearson Education (US)
ISBN-10: 0135426030
Pagini: 320
Dimensiuni: 190 x 232 x 17 mm
Greutate: 0.64 kg
Editura: Pearson Education (US)
Notă biografică
Joe Dockery has taught for 27 years in the Snoqualmie Valley School District (WA) and currently leads the Digital Media Academy at Mount Si High School. His work has earned him numerous teaching awards from Washington State, the International Society for Technology in Education, and other groups. Joe is an Adobe Education Leader (AEL) and is ACA certified.
Conrad Chavez (book author) is an author and photographer with over two decades of experience with Adobe digital media workflows. During his time at Adobe Systems Inc., Conrad helped write the user guide for Adobe After Effects. He is the author or co-author of several titles in the Real World Adobe Photoshop and Adobe Classroom in a Book series, and he writes articles for websites such as CreativePro.com and Peachpit.com. Visit his web site at conradchavez.com.
Conrad Chavez (book author) is an author and photographer with over two decades of experience with Adobe digital media workflows. During his time at Adobe Systems Inc., Conrad helped write the user guide for Adobe After Effects. He is the author or co-author of several titles in the Real World Adobe Photoshop and Adobe Classroom in a Book series, and he writes articles for websites such as CreativePro.com and Peachpit.com. Visit his web site at conradchavez.com.
Cuprins
- Chapter 1: Introducing Adobe After Effects
- Chapter 2: Understanding Basic Transformations
- Chapter 3: Saving Time with Animation Presets
- Chapter 4: Trimming, Tracking, and Time Remapping
- Chapter 5: Compositing by Keying and Masking
- Chapter 6: Creating Puppet Animations and 3D Layers
- Chapter 7: Working in the Visual Effects Industry