Learn OpenGL ES: For Mobile Game and Graphics Development
Autor Prateek Mehtaen Limba Engleză Paperback – 4 sep 2013
You'll learn everything you need to know about:
- Creating simple, efficient game UIs
- Designing the basic building blocks of an exciting, interactive 3D game
- Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
- Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
- Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
- Doing all this efficiently on mobile devices with limited resources and processing
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Specificații
ISBN-13: 9781430250531
ISBN-10: 1430250534
Pagini: 200
Ilustrații: XII, 220 p. 152 illus.
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.39 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430250534
Pagini: 200
Ilustrații: XII, 220 p. 152 illus.
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.39 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCaracteristici
One of the first OpenGL ES version 3 books for game app developers doing mobile. Covers Android code and may be useful to iOS game developers too. OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.