Learn VB .NET Through Game Programming
Autor Matthew Tagliaferrien Limba Engleză Paperback – 14 aug 2003
- Teaches object-oriented programming quickly and easily
- Game examples make for fun learning
- Shows both the wrong way and the right way through an intuitive and innovative approach to learning
- Written in a peer-to-peer language, easily accessible to young coders
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Specificații
ISBN-13: 9781590591147
ISBN-10: 1590591143
Pagini: 404
Ilustrații: XVIII, 408 p.
Dimensiuni: 191 x 235 x 21 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590591143
Pagini: 404
Ilustrații: XVIII, 408 p.
Dimensiuni: 191 x 235 x 21 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Professional/practitionerCuprins
1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.
Notă biografică
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
Caracteristici
Shows both the wrong way and the right way, an intuitive and innovative approach to learning Written in peer-to-peer language, easily accessible to young coders Focuses on fun learning with game examples Includes supplementary material: sn.pub/extras