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Making Games: Playful Thinking

Autor Stefan Werning
en Limba Engleză Hardback – 15 feb 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own procedural rhetoric and should not always be conceived simply in terms of optimization and best practices.
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Specificații

ISBN-13: 9780262044837
ISBN-10: 0262044838
Pagini: 176
Ilustrații: 18 black and white photos
Dimensiuni: 138 x 208 x 18 mm
Greutate: 0.33 kg
Editura: MIT Press Ltd
Seria Playful Thinking


Notă biografică

Stefan Werning

Cuprins

On Thinking Playfully
Introduction
Chapter I: Making Sense of Tools
Chapter II: Tool Essays: From Tool Fandom and Aesthetic Ecosystems to the Evolution of Tool Affordances
Chapter III: A Call for Evocative Tool Design: Game Creation as...
Acknowledgements
Notes
References
Index

Descriere

"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--