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Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API

Autor Adam Mechtley, Ryan Trowbridge
en Limba Engleză Hardback – 28 sep 2011
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
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Specificații

ISBN-13: 9780123785787
ISBN-10: 0123785782
Pagini: 408
Ilustrații: Approx. 150 illustrations
Dimensiuni: 191 x 235 x 25 mm
Greutate: 1.28 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Notă biografică

Adam Mechtley, Ryan Trowbridge

Cuprins

Acknowledgments, Introduction: Welcome to Maya Python, PART 1. BASICS OF PYTHON AND MAYA, CHAPTER 1. Maya Command Engine and User Interface, CHAPTER 2. Python Data Basics, CHAPTER 3. Writing Python Programs in Maya, CHAPTER 4. Modules, CHAPTER 5. Object-Oriented Programming in Maya, PART 2. DESIGNING MAYA TOOLS WITH PYTHON, CHAPTER 6. Principles of Maya Tool Design, CHAPTER 7. Basic Tools with Maya Commands, CHAPTER 8. Advanced Graphical User Interfaces with Qt, PART 3. MAYA PYTHON API FUNDAMENTALS, CHAPTER 9. Understanding C++ and the API Documentation, CHAPTER 10. Programming a Command, CHAPTER 11. Data Flow in Maya, CHAPTER 12. Programming a Dependency Node

Descriere

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.