Mentoring Digital Media Projects: Project-Based Learning and Teaching for Professional Development
Autor Patrick Parra Pennefatheren Limba Engleză Paperback – 30 dec 2022
Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments.
Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members What You'll Learn
Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others.
- Understand the difference between mentoring and teaching
- Design thinking strategies to better identify where, when and how you can help and mentor others
- Build mentoring pipelines, end-to end, especially in post-secondary learning environments
- Create emerging technology projects with teams
Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others.
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Specificații
ISBN-13: 9781484287972
ISBN-10: 1484287975
Pagini: 301
Ilustrații: XXVII, 301 p. 74 illus., 64 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.47 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484287975
Pagini: 301
Ilustrații: XXVII, 301 p. 74 illus., 64 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.47 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
1. Know the Territory: Teaching and Mentoring in PjBL Environments.- 2. Know yourself as Mentor.- 3. Know Yourself as Teacher: Designing Teaching Activities from What you Know.- 4. Know the Patterns of Mentoring and Teaching Interactions.- 5. Know What Needs to be Taught and Mentored in PjBL.- 6. Know Your Mentoring Strategies.- 7. Know the PjBL Development Pipeline.- 8. Know the Core Features of PjBL.- 9. Know How to Assess Learners.- 10. Know-How to Anticipate and Remove Obstacles.
Notă biografică
Patrick Parra Pennefather is an Assistant Professor at the University of British Columbia within the Faculty of Arts and Faculty in Residence at the Emerging Media Lab. His research is focused on Collaborative Learning Practices, Digital Media, Sound Design, Mixed Reality and Agile Software Development. Patrick also works with learning organizations and technology companies around the world to design learning that meets the needs of diverse communities to aid the development of the next generation of technology designers and developers
Textul de pe ultima copertă
Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings.
Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments.
Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments.
Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members
You will:
- Understand the difference between mentoring and teaching
- Design thinking strategies to better identify where, when and how you can help and mentor others
- Build mentoring pipelines, end-to end, especially in post-secondary learning environments
- Create emerging technology projects with teams
Caracteristici
Learn the tools and strategies to successfully mentor junior team members to success Explore Design Thinking to better identify mentoring wants and needs for every project Plan and design mentoring pipelines end-to end for formal and informal learning environments