Cantitate/Preț
Produs

Mobile Design and Development

Autor Brian Fling
en Limba Engleză Paperback – 10 sep 2009
Mobile devices outnumber desktop and laptop computers by three to one worldwide, yet little information is available for designing and developing mobile applications. This title offers practical guidelines, standards, techniques, and some of the best practices for building mobile products from start to finish.
Citește tot Restrânge

Preț: 16976 lei

Preț vechi: 21221 lei
-20% Nou

Puncte Express: 255

Preț estimativ în valută:
3249 3417$ 2706£

Carte disponibilă

Livrare economică 14-28 decembrie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780596155445
ISBN-10: 0596155441
Pagini: 332
Ilustrații: 1, black & white illustrations
Dimensiuni: 181 x 231 x 18 mm
Greutate: 0.59 kg
Editura: O'Reilly

Cuprins

Preface; Who This Book Is For; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: A Brief History of Mobile; 1.1 In the Beginning; 1.2 The Evolution of Devices; Chapter 2: The Mobile Ecosystem; 2.1 Operators; 2.2 Networks; 2.3 Devices; 2.4 Platforms; 2.5 Operating Systems; 2.6 Application Frameworks; 2.7 Applications; 2.8 Services; Chapter 3: Why Mobile?; 3.1 Size and Scope of the Mobile Market; 3.2 The Addressable Mobile Market; 3.3 Mobile As a Medium; 3.4 The Eighth Mass Medium: What's Next?; 3.5 Ubiquity Starts with the Mobile Web; Chapter 4: Designing for Context; 4.1 Thinking in Context; 4.2 Taking the Next Steps; Chapter 5: Developing a Mobile Strategy; 5.1 New Rules; 5.2 Summary; Chapter 6: Types of Mobile Applications; 6.1 Mobile Application Medium Types; Chapter 7: Mobile Information Architecture; 7.1 What Is Information Architecture?; 7.2 Mobile Information Architecture; 7.3 The Design Myth; Chapter 8: Mobile Design; 8.1 Interpreting Design; 8.2 The Mobile Design Tent-Pole; 8.3 Designing for the Best Possible Experience; 8.4 The Elements of Mobile Design; 8.5 Mobile Design Tools; 8.6 Designing for the Right Device; 8.7 Designing for Different Screen Sizes; Chapter 9: Mobile Web Apps Versus Native Applications; 9.1 The Ubiquity Principle; 9.2 When to Make a Native Application; 9.3 When to Make a Mobile Web Application; Chapter 10: Mobile 2.0; 10.1 What Is Mobile 2.0?; Chapter 11: Mobile Web Development; 11.1 Web Standards; 11.2 Designing for Multiple Mobile Browsers; 11.3 Device Plans; 11.4 Markup; 11.5 CSS: Cascading Style Sheets; 11.6 JavaScript; Chapter 12: iPhone Web Apps; 12.1 Why WebKit?; 12.2 What Makes It a Mobile Web App?; 12.3 Markup; 12.4 CSS; 12.5 JavaScript; 12.6 Creating a Mobile Web App; 12.7 Web Apps As Native Apps; 12.8 PhoneGap; 12.9 Tools and Libraries; Chapter 13: Adapting to Devices; 13.1 Why Is Adaptation a "Necessity"?; 13.2 Strategy #1: Do Nothing; 13.3 Strategy #2: Progressive Enhancement; 13.4 Strategy #3: Device Targeting; 13.5 Strategy #4: Full Adaptation; 13.6 What Domain Do I Use?; 13.7 Taking the Next Step; Chapter 14: Making Money in Mobile; 14.1 Working with Operators; 14.2 Working with an App Store; 14.3 Add Advertising; 14.4 Invent a New Model; Chapter 15: Supporting Devices; 15.1 Having a Device Plan; 15.2 Device Testing; 15.3 Desktop Testing; 15.4 Usability Testing; Chapter 16: The Future of Mobile; 16.1 The Opportunity for Change; Colophon;