Cantitate/Preț
Produs

Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee

Autor Ezra Thess Mendoza Guevarra
en Limba Engleză Paperback – 10 dec 2019
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.
Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.
What You Will Learn

  • Master the features of Blender Eevee
  • Work with modeling, animation, and much more using theupdated software
  • Understand important concepts such as physics and particles
 
Who This Book Is For
Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful. 

Citește tot Restrânge

Preț: 30855 lei

Preț vechi: 38569 lei
-20% Nou

Puncte Express: 463

Preț estimativ în valută:
5905 6127$ 4935£

Carte disponibilă

Livrare economică 22 februarie-08 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781484253397
ISBN-10: 1484253396
Pagini: 295
Ilustrații: XVII, 295 p. 266 illus., 40 illus. in color.
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.6 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

Chapter 1:  The Tour!.- Chapter 2:  Blending with Blender: Getting Started.- Chapter 3: Blending with Blender: Modeling Workspace.- Chapter 4: Blending with Blender: Shading Workspace.- Chapter 5:  Let’s Animate.- Chapter 6:  The Future of Game Engine.

Notă biografică

Ezra Thess Mendoza Guevarra graduated with a bachelor of science degree in information technology from STI College, the Philippines. Though she’s become a web developer, her passion for the arts that started in her childhood never went away. In 2016, she got interested in 3D modeling and even tried to create a game with a team. 


She also loves researching and because of this hobby, she created the website didyouknow45 on WordPress for her to be able to share the knowledge she gained through her research. She also served as a government employee the Philippines.


Despite being epileptic, she continues to pursue her dreams and “break the walls”. A researcher and a passionate artist, Ezra is currently using her skills as a freelancer. 


Textul de pe ultima copertă

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.
Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.
You will:

  • Master the features of Blender Eevee
  • Work with modeling, animation, and much more using the updated software
  • Understand important concepts such as physics and particles

Caracteristici

One of the first books on Blender Eevee Gives an idea of the future of the game environment in Blender 2.80 Starts at the beginning and assumes no knowledge