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Modeling from Reality: The Springer International Series in Engineering and Computer Science, cartea 640

Editat de Katsushi Ikeuchi, Yoichi Sato
en Limba Engleză Hardback – 30 sep 2001
This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un­ dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.
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Specificații

ISBN-13: 9780792375159
ISBN-10: 0792375157
Pagini: 199
Ilustrații: XXIX, 199 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.51 kg
Ediția:2001
Editura: Springer Us
Colecția Springer
Seria The Springer International Series in Engineering and Computer Science

Locul publicării:New York, NY, United States

Public țintă

Research

Cuprins

I Geometric Modeling.- 1 Principal Component Analysis with Missing Data and Its Application to Polyhedral Object Modeling.- 2 Building 3-D Models from Unregistered Range Images.- 3 Consensus Surfaces for Modeling 3D Objects from Multiple Range Images.- II Photometric Modeling.- 4 Object Shape and Reflectance Modeling from Observation.- 5 Eigen-Texture Method : Appearance Compression based on 3D Model.- III Environmental Modeling.- 6 Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene.- 7 Illumination Distribution from Shadows.- IV Epilogue: MFR to Digitized Great Buddha.- 8 The Great Buddha Project: Modeling Cultural Heritage through Observation.- 1 Introduction.- 2 Modeling from Reality.- 3 Modeling the Great Buddha of Kamakura.- 4 Summary.- References.