Modeling Programming Competency : A Qualitative Analysis
Autor Natalie Kiesleren Limba Engleză Hardback – 2 ian 2024
The book provides new insights into programming competency. It outlines the components of programming competencies in terms of knowledge, skills, and dispositions and their cognitive complexity according to the CC2020 computing curricula and the Anderson-Krathwohl taxonomy of the cognitive domain. These insights are essential as programming constitutes one of the most relevant competencies in all computing study programs. In addition, being able to program describes the capability of solving problems, which is also a core competency in today’s increasingly digitalized society. In particular, the book reveals the great relevance of dispositions and other competency components in programming education, which curricula currently fail to recognize and specify. In addition, the book outlines the resulting implications for higher education institutions, educators, and student expectations. Yet another result of interest to graduate students is the multi-method study design that allows for the triangulation of data and results.
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Specificații
ISBN-13: 9783031471476
ISBN-10: 3031471474
Pagini: 165
Ilustrații: XVII, 165 p. 4 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.44 kg
Ediția:1st ed. 2024
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland
ISBN-10: 3031471474
Pagini: 165
Ilustrații: XVII, 165 p. 4 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.44 kg
Ediția:1st ed. 2024
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland
Cuprins
1 Introduction
1.1 Background and Motivation
1.2 Goal and Research Questions
1.3 Contextualization of this Research
1.4 Structure of the Book
References
2 Approaching the Concept of Competency
2.1 Competency Definition
2.1.1 Psychological Perspective on Competency\
2.1.2 Historical Perspective on Competency\
2.1.3 Recent Perspectives and Discussions
22 2.2 Taxonomies and Competency Models for Computing
2.2.1 Bloom’s and Anderson-Krathwohl’s Taxonomy
2.2.2 Competency Model of the German Informatics Society
2.3 Competency-Based Curricula Recommendations in Computing
2.3.1 Information Technology 2017
2.3.2 Computing Curricula 2020
2.3.3 National Curricula Recommendations
2.4 Related Research in Computing Education
References
3 Research Design
3.1 Summary of Research Desiderata
3.2 Research Goals
3.3 Research Questions
3.4 Study Design
References
Part II Data Gathering and Analysis of University Curricula
4 Data Gathering of University Curricula
4.1 Goals of Gathering and Analyzing University Curricula
4.2 Relevance of Gathering and Analyzing University Curricula
4.3 Expectations and Limitations
4.4 Sampling and Data Gathering
4.4.1 Selection of Bachelor Degree Programs
4.4.2 Selection of Content Area
4.4.3 Selection of Institutions and Study Programs
4.4.4 Selection of Modules
References
5 Data Analysis of University Curricula
5.1 Methodology of the Data Analysis
5.2 Pre-processing of Data
5.2.1 Linguistic Smoothing of Competency Goals
5.2.2 Basic Coding Guidelines
5.2.3 Computer-Assisted Analysis
5.3 Data Analysis
5.3.1 Deductive Category Development
5.3.2 Inductive Category Development
5.3.3 Deductive-Inductive Category Development
5.4 Application of Quality Criteria
References
Part III Data Gathering and Analysis of Expert Interviews
Data Gathering of Guided Expert Interviews
6.1 Goals of Conducting and Analyzing Guided Expert Interviews
6.2 Relevance of Conducting and Analyzing Guided Expert Interviews
6.3 Expectations and Limitations
6.4 Developing an Interview Guide and Questions
6.5 Data Gathering and Sampling
6.5.1 Selecting and Contacting Experts
6.5.2 Conducting the Interviews
6.5.3 Recording the Interviews
References
7 Data Analysis of Guided Expert Interviews
7.1 Pre-processing of Data
7.1.1 Transcription Guidelines
7.1.2 Transcription System
7.1.3 Transcription Process
7.2 Data Analysis
7.3 Application of Quality Criteria
References
Part IV Results 8 Results of University Curricula Analysis
8.1 Cognitive Competencies
8.1.1 Cognitive Process Dimension Remembering
8.1.2 Cognitive Process Dimension Understanding
8.1.3 Cognitive Process Dimension Applying
8.1.4 Cognitive Process Dimension Analyzing
8.1.5 Cognitive Process Dimension Evaluating
8.1.6 Cognitive Process Dimension Creating
8.1.7 Knowledge Dimensions
8.2 Other Competencies
8.3 Reliability
8.4 Discussion of Results
References
9 Results of Guided Expert Interviews
9.1 Cognitive Competencies
9.2 Other Competencies
9.3 Factors Preventing Programming Competency
9.4 Factors Contributing to Programming Competency
9.5 Reliability
9.6 Discussion of Results
References
10 Summarizing and Reviewing the Components of Programming Competency
10.1 Summary of Cognitive Programming Competencies
10.2 Summary of Other Programming Competency Components
10.3 Review of the Anderson Krathwohl Taxonomy
References
Part V Wrap Up
11 Conclusion
11.1 Brief Summary of Results
11.1.1 Competencies Expected from Novice Programmers
11.1.2 Adequacy of the Anderson Krathwohl Taxonomy
11.1.3 Factors Influencing Students’ Competency Development
11.2 Conclusions
11.3 Future Work
References
12 Complete List of References
Notă biografică
Dr. Natalie Kiesler is currently a senior researcher at the Educational Computer Science group at the DIPF | Leibniz Institute for Research and Information in Education, and a lecturer at the Computer Science department at Goethe University Frankfurt, Germany. Her research focuses on competency, educational technologies, and feedback in the context of computing education. She has received several awards for her work, including the Best Demo Award at the Educational Technologies Conference (DELFI), and the Hessian University Award for Excellence in University Teaching. She is also involved in various committees and reviews for several conferences and journals within the computing education research and education technology community. She also initiated and led a working group of the German Informatics Society to promote and investigate Open Data Practices in Educational Technology Research.
Textul de pe ultima copertă
This book covers a qualitative study on the programming competencies of novice learners in higher education. To be precise, the book investigates the expected programming competencies within basic programming education at universities and the extent to which the Computer Science curricula fail to provide transparent, observable learning outcomes and assessable competencies. The study analyzes empirical data on 35 exemplary universities' curricula and interviews with experts in the field. The book covers research desiderata, research design and methodology, an in-depth data analysis, and a presentation and discussion of results in the context of programming education. Addressing programming competency in such great detail is essential due to the increasing relevance of computing in today’s society and the need for competent programmers who will help shape our future.
Although programming is a core tier of computing and many related disciplines, learning how to program can be challenging in higher education, and many students fail in introductory programming. The book aims to understand what programming means, what programming competency encompasses, and what teachers expect of novice learners. In addition, it illustrates the cognitive complexity of programming as an advanced competency, including knowledge, skills, and dispositions in context. So, the purpose is to communicate the breadth and depth of programming competency to educators and learners of programming, including institutions, curriculum designers, and accreditation bodies. Moreover, the book’s goal is to represent how a qualitative research methodology can be applied in the context of computing education research, as the qualitative research paradigm is still an exception in computing education research.
The book provides new insights into programming competency. It outlines the components of programming competencies in terms of knowledge, skills, and dispositions and their cognitive complexity according to the CC2020 computing curricula and the Anderson-Krathwohl taxonomy of the cognitive domain. These insights are essential as programming constitutes one of the most relevant competencies in all computing study programs. In addition, being able to program describes the capability of solving problems, which is also a core competency in today’s increasingly digitalized society. In particular, the book reveals the great relevance of dispositions and other competency components in programming education, which curricula currently fail to recognize and specify. In addition, the book outlines the resulting implications for higher education institutions, educators, and student expectations. Yet another result of interest to graduate students is the multi-method study design that allows for the triangulation of data and results.
Although programming is a core tier of computing and many related disciplines, learning how to program can be challenging in higher education, and many students fail in introductory programming. The book aims to understand what programming means, what programming competency encompasses, and what teachers expect of novice learners. In addition, it illustrates the cognitive complexity of programming as an advanced competency, including knowledge, skills, and dispositions in context. So, the purpose is to communicate the breadth and depth of programming competency to educators and learners of programming, including institutions, curriculum designers, and accreditation bodies. Moreover, the book’s goal is to represent how a qualitative research methodology can be applied in the context of computing education research, as the qualitative research paradigm is still an exception in computing education research.
The book provides new insights into programming competency. It outlines the components of programming competencies in terms of knowledge, skills, and dispositions and their cognitive complexity according to the CC2020 computing curricula and the Anderson-Krathwohl taxonomy of the cognitive domain. These insights are essential as programming constitutes one of the most relevant competencies in all computing study programs. In addition, being able to program describes the capability of solving problems, which is also a core competency in today’s increasingly digitalized society. In particular, the book reveals the great relevance of dispositions and other competency components in programming education, which curricula currently fail to recognize and specify. In addition, the book outlines the resulting implications for higher education institutions, educators, and student expectations. Yet another result of interest to graduate students is the multi-method study design that allows for the triangulation of data and results.
Caracteristici
This book is the first of its kind to start defining programming competency
The book can further help computing educators with the development of competency-based learning objectives
This research also illustrates a multi-method qualitative research design in computing education
The book can further help computing educators with the development of competency-based learning objectives
This research also illustrates a multi-method qualitative research design in computing education