Mortal Kombat: Games of Death: Landmark Video Games
Autor David Churchen Limba Engleză Paperback – 17 feb 2022
This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
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Specificații
ISBN-13: 9780472055227
ISBN-10: 0472055224
Pagini: 170
Ilustrații: 19 illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.23 kg
Editura: UNIVERSITY OF MICHIGAN PRESS
Colecția University of Michigan Press
Seria Landmark Video Games
ISBN-10: 0472055224
Pagini: 170
Ilustrații: 19 illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.23 kg
Editura: UNIVERSITY OF MICHIGAN PRESS
Colecția University of Michigan Press
Seria Landmark Video Games
Notă biografică
David Church is Postdoctoral Fellow in the Department of Gender Studies at Indiana University.
Cuprins
Acknowledgments
Introduction: ABACABB
Chapter 1: Ludic Precursors and Generic Innovations
Chapter 2: Cinematic Influences and Cultural Politics
Chapter 3: Mortal Kontroversy; or, Dispatches from the Console Wars
Chapter 4: Imitation, Derivation, and Reinvention
Notes
Glossary
Mortal Kombat Ludography
Bibliography
Index
Introduction: ABACABB
Chapter 1: Ludic Precursors and Generic Innovations
Chapter 2: Cinematic Influences and Cultural Politics
Chapter 3: Mortal Kontroversy; or, Dispatches from the Console Wars
Chapter 4: Imitation, Derivation, and Reinvention
Notes
Glossary
Mortal Kombat Ludography
Bibliography
Index
Descriere
An introduction to one of the world's most iconic fighting games