Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
en Limba Engleză Paperback – 22 iun 2021
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Specificații
ISBN-13: 9783631838051
ISBN-10: 3631838050
Pagini: 384
Dimensiuni: 148 x 210 mm
Greutate: 0.46 kg
Editura: Peter Lang Copyright AG
ISBN-10: 3631838050
Pagini: 384
Dimensiuni: 148 x 210 mm
Greutate: 0.46 kg
Editura: Peter Lang Copyright AG
Notă biografică
Deniz Denizel who received a BFA in Photography from Dokuz Eylül Univ., is a Res. Assist.in the Cartoon and Animation Dept. and a graduate in Game Design at Bahçesehir University. He is a photographer, curator, author, editor, and reviewer on photography, film, and video games.
Deniz Eyüce Sansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçesehir University, where she worked as a full-time instructor.
Tuna Tetik received his Ph.D. from Bahçesehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.
Deniz Eyüce Sansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçesehir University, where she worked as a full-time instructor.
Tuna Tetik received his Ph.D. from Bahçesehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.
Cuprins
Narrative Aesthetics in Video Games: An Introduction
Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality
Jumanji Brought into Reality: Game as Drama, Drama as Game
Fallout: Following the Footsteps of Apocalypse
Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy
"Mining for Lies" Enacting the Player Style through Performing Strategies in Archival Narratives
Use of Film Language in Full- Motion Video Games
Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games
From Press Start to Prologue: An Analysis of Game Opening Titles
Ludonarrative Dissonance in Black Mirror: Bandersnatch
An Analysis of the Real- Time Strategy Games: The Nineties
"Would You Stop Changing My Games?" Structures of Narrative Discourse in Video Games
Last Day of June: Work of Mourning and Narrative Effects
Exploring Digital Games as Post- Human Systems
Is Monty Python a Role- Playing Game?
From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games
Video Games as Contemporary Storytelling Machines
Narrative Aesthetics in Video Games: A Conclusion
Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality
Jumanji Brought into Reality: Game as Drama, Drama as Game
Fallout: Following the Footsteps of Apocalypse
Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy
"Mining for Lies" Enacting the Player Style through Performing Strategies in Archival Narratives
Use of Film Language in Full- Motion Video Games
Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games
From Press Start to Prologue: An Analysis of Game Opening Titles
Ludonarrative Dissonance in Black Mirror: Bandersnatch
An Analysis of the Real- Time Strategy Games: The Nineties
"Would You Stop Changing My Games?" Structures of Narrative Discourse in Video Games
Last Day of June: Work of Mourning and Narrative Effects
Exploring Digital Games as Post- Human Systems
Is Monty Python a Role- Playing Game?
From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games
Video Games as Contemporary Storytelling Machines
Narrative Aesthetics in Video Games: A Conclusion