Multiplayer Gaming and Engine Coding for the Torque Game Engine
Autor Edward F. Maurinaen Limba Engleză Paperback – 9 mai 2008
Preț: 392.47 lei
Preț vechi: 503.86 lei
-22% Nou
Puncte Express: 589
Preț estimativ în valută:
75.10€ • 79.01$ • 62.34£
75.10€ • 79.01$ • 62.34£
Comandă specială
Livrare economică 25 decembrie 24 - 08 ianuarie 25
Doresc să fiu notificat când acest titlu va fi disponibil:
Se trimite...
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781568814223
ISBN-10: 1568814224
Pagini: 450
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.84 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1568814224
Pagini: 450
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.84 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Recenzii
" ""Game programmers receive an in-depth, advanced guide to getting the most out of the Torque Game Engine, and [the book] comes from a long-time Torque programmer and trainer who knows his stuff. Discussions and descriptions of the components of the program teach [readers] how to make better games – and even how to modify the engine and source code itself. Computer libraries strong in gaming will know of Torque – and will value this important guide."" -California Bookwatch, August 2008
""The Torque gaming engine has much potential to offer developers. 'Multiplayer Gaming and Engine Coding for the Torque Game Engine' is a reference manual focusing on the titular subjects and how the Torque game engine can be used to create remarkable games. Not for beginners, the book assumes basic familiarity with Torque, and the advanced approach will be appreciated by those who want to get right to learning new techniques instead of reviewing old ones. An accompanying CD-ROM is included to assist the learning experience, making Multiplayer Gaming and Engine Coding for the Torque Game Engine a must for aspiring Torque masters."" -Library Bookwatch, September 2008"
""The Torque gaming engine has much potential to offer developers. 'Multiplayer Gaming and Engine Coding for the Torque Game Engine' is a reference manual focusing on the titular subjects and how the Torque game engine can be used to create remarkable games. Not for beginners, the book assumes basic familiarity with Torque, and the advanced approach will be appreciated by those who want to get right to learning new techniques instead of reviewing old ones. An accompanying CD-ROM is included to assist the learning experience, making Multiplayer Gaming and Engine Coding for the Torque Game Engine a must for aspiring Torque masters."" -Library Bookwatch, September 2008"
Notă biografică
Edward F. Maurina III is the co-owner and lead designer of Roaming Gamer, LLC, an independent game studio and developer of educational products.
Cuprins
Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References
Descriere
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.