Music and Sonic Environments in Video Games: Listening to and Performing Ludic Soundscapes: Routledge Music and Screen Media Series
Editat de Kate Galloway, Elizabeth Hambletonen Limba Engleză Hardback – 6 noi 2024
Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
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Specificații
ISBN-13: 9781032230320
ISBN-10: 1032230320
Pagini: 276
Ilustrații: 114
Dimensiuni: 152 x 229 mm
Greutate: 0.67 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Music and Screen Media Series
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032230320
Pagini: 276
Ilustrații: 114
Dimensiuni: 152 x 229 mm
Greutate: 0.67 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Music and Screen Media Series
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and Undergraduate AdvancedCuprins
List of Figures, Tables, and Musical Examples
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin’s Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!”: Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin’s Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!”: Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Notă biografică
Kate Galloway is Assistant Professor at Rensselaer Polytechnic Institute, USA. Her research addresses how and why contemporary artists remix and recycle sounds, music, and texts encoded with environmental knowledge and the creative and social phenomena of internet music communities and practices of listening to the internet. With Paula Harper and Christa Bentley, she co-edited the collection Taylor Swift: The Star, The Songs, The Fans.
Elizabeth Hambleton is a librarian and an instructor at Worcester Polytechnic Institute, USA, where she teaches audio for video games. Her research in video games focuses on virtual world soundscapes and sound design.
Elizabeth Hambleton is a librarian and an instructor at Worcester Polytechnic Institute, USA, where she teaches audio for video games. Her research in video games focuses on virtual world soundscapes and sound design.
Descriere
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.