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New Technologies and Renaissance Studies IV: The Changing Shape of Digital Early Modern Studies: New Technologies in Medieval and Renaissance Studies, cartea 12

Editat de Randa El Khatib, Caroline Winter
en Limba Engleză Paperback – 4 dec 2024

Din seria New Technologies in Medieval and Renaissance Studies

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Specificații

ISBN-13: 9781649591197
ISBN-10: 1649591195
Pagini: 466
Ilustrații: 101 color plates, 17 halftones
Dimensiuni: 152 x 229 mm
Greutate: 0.45 kg
Editura: Iter Press
Colecția Iter Press
Seria New Technologies in Medieval and Renaissance Studies


Cuprins

Introduction: The Changing Shape of Digital Early Modern Studies
Randa El Khatib and Caroline Winter

Visualizing the Sidney Network: Using Network Analysis to Understand Women’s Place
Catherine Medici

Print Networks of Early Modern Astronomy in Galileo’s Library
Crystal Hall

The Republic of Tweets
Jessica Marie Otis

Opening Up the Scriptorium: The Theory and Ethics of Transcription Methods from the Handwritten Page to the Web Page
Sarah Banschbach Valles and Sarah J. Sprouse

New Solutions for Old Problems: Digital Publication, the Linguistic Study of Medieval Vernacular Texts, and the EDV Project
Nadia Cannata

Moving Images and Text on Leonardo’s Codices: The Evolution of Drawing a Digital Edition
Giuditta Cirnigliaro

FRIDA: A Multilevel Digital Atlas for the Ephemeral Renaissance, La Serenissima Venice, 1450–1550
Francesca Bortoletti, Giuseppe Gerbino, Paolo Ciuccarelli, Beatrice Gobbo, and Tommaso Elli

“Dear Galileo”: Letters as Data on Astronomy
Caterina Agostini

Penelope Rich: Mapping the Mobility of a Sixteenth-Century Aristocratic Woman
Gerit Quealy

GEA: Invisible Sienese Women Made Visible
Elena Brizio and Luis Meneses

Beyond a Digital Catalog: Rethinking Musical and Cartographic Sources through Digital Humanities
Angela Fiore and Sara Belotti

Interacting with Big Historical Data of the Dutch Golden Age: Golden Agents and Virtual Interiors
Charles van den Heuvel

Northeye (Re)Constructed: Augmented Reality of an Abandoned Medieval Village
Steven Bednarski, T. C. Nicholas Graham, Robin Harrap, Zack MacDonald, and Andrew Moore

The Place of Reading in VR: Pedagogy, Spenser’s Kilcolman Castle, and Amoretti 65
Thomas Herron

Designing an Educational Game for Shakespeare’s Hamlet
John Misak and Kevin LaGrandeur

Does the kunstkammer Need a Digital Future?
Andrea M. Gáldy

Contributors