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(Not) In the Game: Video Games and the Humanities, 13

Editat de Regina Seiwald, Ed Vollans
en Limba Engleză Hardback – 30 sep 2024
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
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Specificații

ISBN-13: 9783110737691
ISBN-10: 3110737698
Pagini: 230
Ilustrații: 9 col. ill.
Dimensiuni: 160 x 236 x 22 mm
Greutate: 0.55 kg
Editura: De Gruyter
Colecția Video Games and the Humanities, 13
Seria Video Games and the Humanities, 13


Notă biografică

Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.