Object-Oriented Macromedia Flash MX
Autor William Drolen Limba Engleză Paperback – 13 iun 2002
- Teaches object-oriented programming (OOP) from the ground up
- A step-by-step guide addressed to all programming skill levels
- Readers will learn to create dynamic, reusable services with Flash ActionScript
- More information and additional chapters can be found on the author's Web site, www.billdrol.com
- Please click here to read a review about this title.
Flash MX is the most powerful and widely used client software for the Web, and it's the only one that runs on virtually every browser on every platform. As such, it is the ideal platform for sophisticated Web applications, especially when paired with XML. Sophisticated applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.
This may be the only Flash book entirely devoted to object-oriented programming. This book is for readers who want to do more than load and publish the pre-built Flash MX templates, who want to make sure their work is reusable, who want to learn solid programming techniques and, above all, who want to build the next generation of Web-based applications.
By the time readers finish Object-Oriented Macromedia Flash MX, readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX ActionScript.
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Specificații
ISBN-13: 9781590590140
ISBN-10: 1590590147
Pagini: 508
Ilustrații: XVII, 504 p.
Dimensiuni: 191 x 235 x 27 mm
Greutate: 1 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590590147
Pagini: 508
Ilustrații: XVII, 504 p.
Dimensiuni: 191 x 235 x 27 mm
Greutate: 1 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Professional/practitionerCuprins
OOP and ActionScript.- One Overview.- to OOP.- Concepts for Beginning Programmers.- Flash ActionScript Programming.- Flash OOP Basics.- Two Overview and Setup.- Planning.- Encapsulation.- Classes.- Inheritance.- Polymorphism.- Building a Dynamic Framework.- Three Overview.- MovieClip Class Extensions.- Classes for Dynamic Content.- Services for Dynamic Content.- Testing the Framework.- Extending the Dynamic Framework.- Four Overview.- Additional MovieClip Class Extensions.- The MenuItem Class.- The Menu Class.- The MenuBar Class.- XML in Flash.- Five Overview.- to XML.- Using XML in Flash.- XML Class Extensions.- Finishing the XML Menu Service.- Reusing the XML Menu Service.
Notă biografică
William Drol entered Macromedia Flash development with a varied background in object-oriented programming and graphic design. His first experience with macromedia was the admittedly quirky, but OOP-based Macromedia Director and Lingo. Today, there are many reasons to be excited about Flash MX and the hugely improved ActionScript. Drol looks forward to integrating Flash MX with Web services, and he pursues other technologies such as XML, XSLT, and his current favorite, Microsoft C#. Learn more about the author at www.billdrol.com.
Caracteristici
Teaches Object-Oriented Programming (OOP) from the ground up A step-by-step guide addressed to all skill levels Emphasis on planning, documentation, and clean coding Readers will learn to create dynamic, reusable services with Flash ActionScript Includes supplementary material: sn.pub/extras