Object-Oriented Software Engineering Using UML, Patterns, and Java
Autor Bernd Bruegge, Allen H. Dutoiten Limba Engleză Paperback – 22 iul 2013
Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
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Specificații
ISBN-13: 9781292024011
ISBN-10: 1292024011
Pagini: 718
Dimensiuni: 217 x 277 x 43 mm
Greutate: 1.76 kg
Ediția:3rd revised edition
Editura: Pearson
Colecția Pearson Higher Education
ISBN-10: 1292024011
Pagini: 718
Dimensiuni: 217 x 277 x 43 mm
Greutate: 1.76 kg
Ediția:3rd revised edition
Editura: Pearson
Colecția Pearson Higher Education
Cuprins
Foreword
Preface
Acknowledgments
PART I Getting Started
Chapter 1 Introduction to Software Engineering
Chapter 2 Modeling with UML
Chapter 3 Project Organization and Communication
PART II Dealing with Complexity
Chapter 4 Requirements Elicitation
Chapter 5Analysis
Chapter 6System Design: Decomposing the System
Chapter 7System Design: Addressing Design Goals
Chapter 8Object Design: Reusing Pattern Solutions
Chapter 9 Object Design: Specifying Interfaces
Chapter 10 Mapping Models to Code
Chapter 11Testing 437
PART III Managing Change
Chapter 12 Rationale Management
Chapter 13 Configuration Management
Chapter 14Project Management
Chapter 15Software Life Cycle
Chapter 16Methodologies: Putting It All Together
PART IV Appendices
Appendix Bibliography
Index
Preface
Acknowledgments
PART I Getting Started
Chapter 1 Introduction to Software Engineering
Chapter 2 Modeling with UML
Chapter 3 Project Organization and Communication
PART II Dealing with Complexity
Chapter 4 Requirements Elicitation
Chapter 5Analysis
Chapter 6System Design: Decomposing the System
Chapter 7System Design: Addressing Design Goals
Chapter 8Object Design: Reusing Pattern Solutions
Chapter 9 Object Design: Specifying Interfaces
Chapter 10 Mapping Models to Code
Chapter 11Testing 437
PART III Managing Change
Chapter 12 Rationale Management
Chapter 13 Configuration Management
Chapter 14Project Management
Chapter 15Software Life Cycle
Chapter 16Methodologies: Putting It All Together
PART IV Appendices
Appendix Bibliography
Index