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Playful Participatory Practices: Theoretical and Methodological Reflections: Perspektiven der Game Studies

Editat de Pablo Abend, Benjamin Beil, Vanessa Ossa
en Limba Engleză Paperback – 29 apr 2020
The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology.
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Specificații

ISBN-13: 9783658286187
ISBN-10: 3658286180
Pagini: 161
Ilustrații: V, 161 p. 27 illus., 22 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.21 kg
Ediția:1st ed. 2020
Editura: Springer Fachmedien Wiesbaden
Colecția Springer VS
Seria Perspektiven der Game Studies

Locul publicării:Wiesbaden, Germany

Cuprins

Introduction: Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research – a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep – Mud as Medium. Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action.

Notă biografică

Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen.
Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.
Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.

Textul de pe ultima copertă

The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology.

Contents
Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research: a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium: Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means ofProdusage.- On Action

Target Groups
Lecturers and students in the fields of media and communications studies

The Editors
Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen.
Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.
Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.



Caracteristici

Reflects actual discussion about participatory practices Shows the relevance oft computer games as a mass media Examplifies the cooperation between technique and user