Pro IOS Games Development
Autor John Wordsworthen Limba Engleză Paperback – 3 mar 2014
Pro iOS Games Development refreshes your memory on the most important basics, then digs into each of the core topics of game development including physics, artificial intelligence and the Game Center as well as covering advanced programming topics essential for good game design.
- Learn the core concepts behind 2D Game Development with case studies using docos2d and the Box2D physics engine.
- Find out what iOS 6 has to offer game developers with multi-player game design and use of the many input mechanisms available on today’s mobile devices.
- Take your first steps into 3D with an overview of Open GL and an introduction to Unity3D and cocos3d.
After reading Pro iOS Games Development, you'll be able to code and design game apps like a pro!
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44.23€ • 46.05$ • 36.70£
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Specificații
ISBN-13: 9781430247463
ISBN-10: 1430247460
Pagini: 500
Dimensiuni: 150 x 210 x 22 mm
Greutate: 0.38 kg
Ediția:2014
Editura: SPRINGER LONDON
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430247460
Pagini: 500
Dimensiuni: 150 x 210 x 22 mm
Greutate: 0.38 kg
Ediția:2014
Editura: SPRINGER LONDON
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Chapter 1: A Review of the Essentials
Chapter 2: Game Architecture and Design Patterns
Chapter 3: Introducing cocos2d with Box2D
Chapter 4: Building a Game Environment
Chapter 5: Device Input and Sensors
Chapter 6: Injecting Life
Chapter 7: Building a World
Chapter 8: Going Multiplayer
Chapter 9: Special Effects with OpenGL
Chapter 10: Supporting the Apple TV SDK
Chapter 11: A First Look at 3D
Chapter 12: Introducing Unity 3D
Chapter 13: Your First Unity 3D Project
Chapter 14: 3D Shooter Part 1 - Architecture and Design
Chapter 15: 3D Shooter Part 2 - Assets and Terrain
Chapter 16: 3D Shooter Part 3 - You Have Game
Chapter 17: Unity 3D and iOS
Chapter 18: Optimizing and Debugging Unity 3D for Mobile Devices
Chapter 19: Where Next?
Chapter 2: Game Architecture and Design Patterns
Chapter 3: Introducing cocos2d with Box2D
Chapter 4: Building a Game Environment
Chapter 5: Device Input and Sensors
Chapter 6: Injecting Life
Chapter 7: Building a World
Chapter 8: Going Multiplayer
Chapter 9: Special Effects with OpenGL
Chapter 10: Supporting the Apple TV SDK
Chapter 11: A First Look at 3D
Chapter 12: Introducing Unity 3D
Chapter 13: Your First Unity 3D Project
Chapter 14: 3D Shooter Part 1 - Architecture and Design
Chapter 15: 3D Shooter Part 2 - Assets and Terrain
Chapter 16: 3D Shooter Part 3 - You Have Game
Chapter 17: Unity 3D and iOS
Chapter 18: Optimizing and Debugging Unity 3D for Mobile Devices
Chapter 19: Where Next?
Notă biografică
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Caracteristici
This book aims to be first non-beginner book on iOS game apps development. This book aims to be one of the first game books on iOS 6 SDK. iPhone, iPad, iOS, and games are hot tech and book market(s), and cocos2d and Unity are extremely popular game development platforms.