Production Volume Rendering: Design and Implementation
Autor Magnus Wrenningeen Limba Engleză Paperback – 30 sep 2020
The book offers two paths toward understanding production volume rendering. It describes:
- Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals
- Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system
As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works.
Web Resource
The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
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Specificații
ISBN-13: 9780367659196
ISBN-10: 0367659190
Pagini: 356
Dimensiuni: 235 x 191 x 22 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 0367659190
Pagini: 356
Dimensiuni: 235 x 191 x 22 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Academic and Professional Practice & DevelopmentCuprins
Preface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR’s Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR’s Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.
Notă biografică
Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.
Recenzii
This book deserves a place on any computer graphics developer’s bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book.
—Doug Roble, Creative Director of Software, Digital Domain
—Doug Roble, Creative Director of Software, Digital Domain
Descriere
This book provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The author presents techniques and algorithms that are actively used in production work. He also describes both volumetric