Programming 2D Games
Autor Charles Kellyen Limba Engleză Hardback – 21 iun 2012
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
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Specificații
ISBN-13: 9781466508682
ISBN-10: 146650868X
Pagini: 440
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 25 mm
Greutate: 2.04 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 146650868X
Pagini: 440
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 25 mm
Greutate: 2.04 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Cuprins
Getting Started. Windows Programming Fundamentals. Introduction to DirectX. The Game Engine. Sprites and Animation. Collisions and Entities. Sound. Text. Enhanced Appearance. Tiled Games. Building a Complete Game. Network Programming. The Journey. Index.
Notă biografică
Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.
Descriere
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, this text provides a complete, up-to-date introduction to game programming. As game programming techniques are introduced, readers learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available online.