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Programming the Raspberry Pi, Third Edition: Getting Started with Python

Autor Simon Monk
en Limba Engleză Paperback – 7 iul 2021
An up-to-date guide to creating your own fun and useful Raspberry Pi™ programs
 
This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi—with no programming experience required. Programming the Raspberry Pi™: Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot.
  • Configure your Raspberry Pi and explore its features
  • Start writing and debugging Python programs
  • Use strings, lists, functions, and dictionaries
  • Work with modules, classes, and methods
  • Apply object-oriented development methods
  • Create user-friendly games using Pygame
  • Build intuitive user interfaces with guizero
  • Interface with hardware using the gpiozero library
  • Attach external electronics through the GPIO port
  • Add powerful Web features to your projects









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Specificații

ISBN-13: 9781264257355
ISBN-10: 126425735X
Pagini: 192
Dimensiuni: 228 x 151 x 17 mm
Greutate: 0.24 kg
Ediția:3
Editura: McGraw Hill Education
Colecția McGraw Hill TAB
Locul publicării:United States

Cuprins

Preface
Introduction
1 Introduction
   What Is the Raspberry Pi?
   What Can You Do with a Raspberry Pi?
   A Tour of the Raspberry Pi
   Setting Up Your Raspberry Pi
   Booting Up
   Summary
2 Getting Started
   Linux
   The Desktop
   The Command Line
   Applications
   Internet Resources
   Summary
3 Python Basics
   Mu
   Numbers
   Variables
   For Loops
   Simulating Dice
   If
   While
   The Python Shell from the Terminal
   Summary
4 Strings, Lists, and Dictionaries
   String Theory
   Lists
   Functions
   Hangman
   Dictionaries
   Tuples
   Exceptions
   Summary of Functions
   Summary
5 Modules, Classes, and Methods
   Modules
   Object Orientation
   Defining Classes
   Inheritance
   Summary
6 Files and the Internet
   Files
   Pickling
   JSON
   Internet
   Summary
7 Graphical User Interfaces
   guizero
   Hello World
   Temperature Converter
   Other GUI Widgets
   Pop-Ups
   Menus
   Summary
8 Games Programming
   What Is Pygame?
   Coordinates
   Hello Pygame
   A Raspberry Game
   Summary
9 Interfacing Hardware
   GPIO Pin Connections
   Breadboarding with Jumper Wires
   Digital Outputs
   Analog Outputs
   Digital Inputs
   Analog Inputs
   HATs
   Summary
10 LED Fader Project
   What You Need
   Hardware Assembly
   Software
   Summary
11 Prototyping Project (Clock)
   What You Need
   Hardware Assembly
   Software
   Phase Two
   Summary
12 Raspberry Pi Robot
   Set Up the Raspberry Pi Zero W
   Web-Controlled Rover
   Autonomous Rover
   Summary
13 What Next
   Linux Resources
   Python Resources
   Raspberry Pi Resources
   Programming Languages
   Other Languages
   Applications and Projects
   Summary
Index