Python. An Introduction to Programming
Autor James R. Parkeren Limba Engleză Paperback – 16 apr 2021
- Introduces programming concepts using Python 3
- Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
- Develops graphics, exercises, and user interface using Pygame
- Includes many examples based on video game development
- 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase)
- New chapters on parsing (14) and graphics(15)
- Instructor ancillaries for use as a textbook
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Specificații
ISBN-13: 9781683926245
ISBN-10: 1683926242
Pagini: 592
Dimensiuni: 178 x 229 x 32 mm
Greutate: 0.99 kg
Ediția:2. Auflage
Editura: Mercury Learning and Information
ISBN-10: 1683926242
Pagini: 592
Dimensiuni: 178 x 229 x 32 mm
Greutate: 0.99 kg
Ediția:2. Auflage
Editura: Mercury Learning and Information
Cuprins
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index